PM3.6 - Pit - Subaction - LandingFallSpecial

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Stats

IASA: 42
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. else
      1. if ((InternalConstantInt(PreviousAction) Equal scalar(135)))
        1. FrameSpeedModifier { multiplier: 2.5, unk: 0 }

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectOther1(611)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
    2. Rumble { unk1: 23, unk2: 0 }
    3. AsyncWait(15.0)
    4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }