PM3.6 - Mario - Subaction - LandingFallSpecial
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Stats
IASA: |
22 |
Subaction Index: |
0x33 |
Scripts
Main
- Subroutine(Wait1 Main 0x1f2c4)
- if ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectOther1(294)
- AsyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }