PM3.6 - Mario - Subaction - LandingFallSpecial

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Stats

IASA: 22
Subaction Index: 0x33

Scripts

Main

  1. Subroutine(Wait1 Main 0x1f2c4)
  2. if ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectOther1(294)
  2. AsyncWait(1.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 4, unk2: 0 }
  3. AsyncWait(4.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }