PM3.6 - Mario - Subaction - StopCeil_1

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Stats

IASA: None
Subaction Index: 0xd3

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. SoundEffectStop(68)
    2. SoundEffectStop(69)
    3. SoundEffectStop(70)
    4. SoundEffect1(94)

    Other

    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }