PM3.6 - Mario - Subaction - CliffEscapeSlow

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Stats

IASA: None
Fully Intangible: 1-54
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(54.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

  1. AsyncWait(35.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. SyncWait(35.0)
  4. SoundEffect1(347)
  5. SyncWait(20.0)
  6. SoundEffect1(333)
  7. SyncWait(12.0)
  8. SoundEffect1(331)

Other

  1. AsyncWait(58.0)
  2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }