PM3.6 - Mario - Subaction - LandingHeavy
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x32 |
Scripts
Main
- Subroutine(Wait1 Main 0x1f2c4)
GFX
- GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectOther1(293)
- AsyncWait(3.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 23, unk2: 0 }