PM3.6 - Mario - Subaction - SpecialAirLw
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Stats
IASA: |
None |
Hitboxes active: |
8-9, 12-33, 44-45 |
Hitbox set 0 hits: |
8, 12, 44 |
Subaction Index: |
0x1d5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
1 |
0 |
140 |
Normal |
MagicZap |
2 |
3 |
|
0 |
1 |
2 |
40 |
1 |
0 |
140 |
Normal |
MagicZap |
2 |
3 |
|
Frames:12-33
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
1 |
40 |
0 |
170 |
Normal |
MagicZap |
4 |
2 |
3 |
|
0 |
1 |
1 |
1 |
40 |
0 |
170 |
Normal |
MagicZap |
4 |
2 |
3 |
|
0 |
2 |
1 |
1 |
40 |
0 |
90 |
Normal |
MagicZap |
4 |
2 |
3 |
|
Frames:44-45
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
115 |
80 |
Normal |
Kick |
4 |
4 |
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Scripts
Main
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- Subroutine(SpecialLw Main 0x2332c)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
GFX
- AsyncWait(6.0)
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 2, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -6.0, scale: 1.051, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 2, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 120.0, z_rotation: 6.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 2, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 240.0, z_rotation: -6.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
- AsyncWait(43.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- Subroutine(SpecialLw SFX 0x22fc4)
Other
- RumbleLoop { unk1: 3, unk2: 40 }
- SlopeContourStand { leg_bone_parent: 6 }
- loop Infinite times:
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.05) }
- if (BoolIsTrue LongtermAccessBool (0x73))
- IfStatementAnd (not(BoolIsTrue LongtermAccessBool (0x74)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.875) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- SyncWait(6.0)
- SyncWait(1.0)