PM3.6 - Mario - Subaction - Passive

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |

Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xbe

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(20.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. SoundEffectStop(68)
    2. SoundEffectStop(69)
    3. SoundEffectStop(70)
    4. SoundEffect1(398)
    5. SoundEffectOther1(293)

    Other

    1. AsyncWait(17.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }