PM3.6 - Mario - Subaction - Attack13
            
            
            
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            Stats
            
                
                    | IASA: | 22 | 
                
                    | Hitboxes active: | 7-11 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x4a | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 10 | 100 | 361 | Normal | Kick | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 10 | 100 | 361 | Normal | Kick | 4 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 4.3, x_offset: 0.0, y_offset: 5.16, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 1.56, x_offset: 0.0, y_offset: 1.29, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(3.6)] }
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- AllowInterrupts
GFX
            
SFX
            - AsyncWait(5.0)
- SoundEffect1(55)
- SoundVoiceLow
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(15.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }