PM3.6 - Mario - Subaction - AppealLw

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Stats

IASA: None
Hitboxes active: 7-56
Hitbox set 0 hits: 7
Subaction Index: 0x1c0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-56

Set ID Dmg BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 3 37 0 66 Flame Burn false 0.5 0 3 1

Scripts

Main

  1. AsyncWait(6.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 66, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 37, size: 1.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Shell, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: false, unk6: 0 })
  3. else
    1. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 66, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 37, size: 1.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: false, unk6: 0 })
  4. AsyncWait(56.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(89.0)
  7. AllowInterrupts

GFX

  1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. AsyncWait(6.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 13, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    5. AsyncWait(56.0)
    6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65549), Bool(true), Bool(true)] }
  2. else
    1. AsyncWait(6.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
    4. AsyncWait(56.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(65551), Bool(true), Bool(true)] }

SFX

  1. AsyncWait(6.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(7)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(12)))
    2. SoundEffect1(330)
    3. AsyncWait(56.0)
    4. SoundEffect1(271)
  3. else
    1. SoundEffect1(269)
    2. SoundEffect1(269)
    3. AsyncWait(56.0)
    4. SoundEffect1(168)
  4. SyncWait(100.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(51.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(86.0)