PM3.6 - Ike - Subaction - AppealLw

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Stats

IASA: 110
Hitboxes active: 20-22
Hitbox set 0 hits: 20
Subaction Index: 0x1c0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:20-22

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 3 9 20 80 270 Slash Slam 0.9 6 5
0 4 7 20 80 270 Slash Slam 0.7 5 3

Scripts

Main

  1. Goto(AppealLw_1 Main 0x317a8)
  2. AsyncWait(109.0)
  3. AllowInterrupts

GFX

  1. AsyncWait(20.0)
  2. GraphicEffect(GraphicEffect { graphic: 2293768, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(50.0)
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(60.0)
  6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  7. AsyncWait(70.0)
  8. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(15.0)
  2. if ((InternalConstantInt(CurrentAction) Equal scalar(285)))
    1. SoundEffectVictory(2396)
  3. AsyncWait(18.0)
  4. SoundEffect1(5921)
  5. SyncWait(4.0)
  6. SoundEffect1(5841)
  7. SyncWait(48.0)
  8. if ((InternalConstantInt(CurrentAction) NotEqual scalar(285)))
    1. SoundEffect1(2414)

Other

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(21.0)
  4. Rumble { unk1: 13, unk2: 0 }
  5. ItemVisibility(false)
  6. AsyncWait(112.0)
  7. ItemVisibility(true)