PM3.6 - Ike - Subaction - AttackHi4Hold

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Stats

IASA: None
Subaction Index: 0x5e

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. loop Infinite times:
      1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      2. SyncWait(5.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 4.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectTransient(105)

    Other

    1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.5, stength: 100.0, speed: 3.0, size: 0.2, unk3: 4.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 80 })
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. RumbleLoop { unk1: 37, unk2: 0 }