PM3.6 - Ike - Subaction - AppealLw_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
Stats
IASA: |
110 |
Hitboxes active: |
20-22 |
Hitbox set 0 hits: |
20 |
Subaction Index: |
0x1c1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:20-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
9 |
20 |
80 |
270 |
Slash |
Slam |
0.9 |
6 |
5 |
|
0 |
4 |
7 |
20 |
80 |
270 |
Slash |
Slam |
0.7 |
5 |
3 |
|
Scripts
Main
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(285)))
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.4, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteAllHitBoxes
- AsyncWait(109.0)
- AllowInterrupts
GFX
- Goto(AppealLw GFX 0xd3a8)
SFX
- AsyncWait(18.0)
- SoundEffect1(5921)
- SyncWait(4.0)
- SoundEffect1(5841)
- SyncWait(48.0)
- SoundEffect1(2414)
Other
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(21.0)
- Rumble { unk1: 13, unk2: 0 }
- ItemVisibility(false)
- AsyncWait(112.0)
- ItemVisibility(true)