PM3.6 - Ike - Subaction - AppealLw_1
            
            
            
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            Stats
            
                
                    | IASA: | 110 | 
                
                    | Hitboxes active: | 20-22 | 
                
                    | Hitbox set 0 hits: | 20 | 
                
                    | Subaction Index: | 0x1c1 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:20-22
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 9 | 20 | 80 | 270 | Slash | Slam | 0.9 | 6 | 5 |            | 
                            
                            | 0 | 4 | 7 | 20 | 80 | 270 | Slash | Slam | 0.7 | 5 | 3 |            | 
                
             
            Scripts
            Main
            - UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(285))) - AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.4, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteAllHitBoxes
 
- AsyncWait(109.0)
- AllowInterrupts
GFX
            - Goto(AppealLw GFX 0xd3a8)
SFX
            - AsyncWait(18.0)
- SoundEffect1(5921)
- SyncWait(4.0)
- SoundEffect1(5841)
- SyncWait(48.0)
- SoundEffect1(2414)
Other
            - UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(21.0)
- Rumble { unk1: 13, unk2: 0 }
- ItemVisibility(false)
- AsyncWait(112.0)
- ItemVisibility(true)