PM3.6 - Ike - Subaction - Catch

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Stats

IASA: None
Hitboxes active: 7-8
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(3)))
    1. SetVelocity { x_vel: 3.0, y_vel: 0.0 }
  2. else
    1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-3)))
      1. SetVelocity { x_vel: -3.0, y_vel: 0.0 }
  3. AsyncWait(6.0)
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 9.0, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 9.0, z_offset: 4.5, set_action: 61, target: AerialAndGrounded, unk: None })
  6. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  7. SyncWait(2.0)
  8. DeleteAllGrabBoxes
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(5853)
    3. SyncWait(4.0)
    4. SoundEffectStop(5853)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }