PM3.6 - Ike - Subaction - SpecialSAirStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Stats

IASA: None
Subaction Index: 0x1db

Scripts

Main

  1. Goto(SpecialSStart Main 0x2a5e0)

GFX

  1. Goto(SpecialSStart GFX 0xdff0)

SFX

  1. loop Infinite times:
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThanOrEqual scalar(-1.5)))
      1. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
      2. FloatVariableAdd { variable: LongtermAccessFloat(CurryAngle1), value: 1.397 }
      3. FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -1 }
      4. AddVelocity { x_vel: Constant(0.0), y_vel: Variable(LongtermAccessFloat(CurryAngle1)) }
    2. SyncWait(1.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SoundEffect1(5845)
  4. AsyncWait(8.0)
  5. UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(2.0), Scalar(160.0), Scalar(10.0), Scalar(0.6), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }