PM3.6 - Snake - Subaction - Wait1

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Stats

IASA: None
Subaction Index: 0x0

Scripts

Main

  1. InterruptAddRequirement { interrupt_type: AirDodge, interrupt_id: 10060, test: not(BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)) }
  2. ArticleRemove(2)
  3. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  4. if ((InternalConstantInt(CurrentAction) Equal scalar(190)))
    1. ArticleRemove(4)
    2. ArticleRemove(5)
    3. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 0 }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
    5. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  5. if ((LongtermAccessInt (0x63) GreaterThanOrEqual scalar(6)))
    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(3080212), Bool(true), Bool(true)] }
    2. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }

GFX

  1. AsyncWait(5.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }