PM3.6 - Snake - Subaction - AttackLw4Hold

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Stats

IASA: None
Subaction Index: 0x61

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

    SFX

    1. SoundEffectTransient(105)
    2. SoundEffectVictory(2639)
    3. SyncWait(2.0)
    4. SoundEffectVictory(6364)
    5. SyncWait(10.0)
    6. SoundEffectVictory(6364)
    7. SyncWait(8.0)
    8. SoundEffectVictory(6364)
    9. SyncWait(8.0)
    10. SoundEffectVictory(6364)
    11. SyncWait(8.0)
    12. SoundEffectVictory(6364)
    13. SyncWait(6.0)
    14. SoundEffectVictory(6364)
    15. SyncWait(6.0)
    16. SoundEffectVictory(6364)
    17. SyncWait(6.0)
    18. SoundEffectVictory(6364)
    19. SyncWait(5.0)
    20. SoundEffectVictory(6364)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. RumbleLoop { unk1: 37, unk2: 57 }