PM3.6 - Snake - Subaction - AttackLw4Hold
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Stats
IASA: |
None |
Subaction Index: |
0x61 |
Scripts
Main
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundEffectTransient(105)
- SoundEffectVictory(2639)
- SyncWait(2.0)
- SoundEffectVictory(6364)
- SyncWait(10.0)
- SoundEffectVictory(6364)
- SyncWait(8.0)
- SoundEffectVictory(6364)
- SyncWait(8.0)
- SoundEffectVictory(6364)
- SyncWait(8.0)
- SoundEffectVictory(6364)
- SyncWait(6.0)
- SoundEffectVictory(6364)
- SyncWait(6.0)
- SoundEffectVictory(6364)
- SyncWait(6.0)
- SoundEffectVictory(6364)
- SyncWait(5.0)
- SoundEffectVictory(6364)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 37, unk2: 57 }