PM3.6 - Snake - Subaction - AttackAirF

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Stats

IASA: 44
Auto Cancel Window: 1-3, 40-67
Auto Cancel Lag: 4
Landing Lag: 25
Landing Lag (L-Cancel): 12
Hitboxes active: 20-23
Hitbox set 0 hits: 20
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:20-22

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 14 20 100 270 Normal Kick 0 8 7
0 1 14 40 100 361 Normal Kick 5 8 7
0 2 15 20 80 300 Normal Thud 0 8 7
0 3 15 42 98 37 Normal Thud 10 8 7

Frame:23

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 14 20 100 270 Normal Kick 0 8 7
0 1 14 40 100 361 Normal Kick 5 8 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.175, unk: 0 }
  2. AsyncWait(3.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(21.0)
  5. SwordGlow(SwordGlow { color: 134, blur_length: 3, point1_bone: 62, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 63, point2_x_offset: 0.0, point2_y_offset: -4.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 63, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  6. AsyncWait(22.0)
  7. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  8. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 40, size: 4.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 64, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 300, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thud, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 64, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 37, wdsk: 0, kbg: 98, shield_damage: 10, bkb: 42, size: 3.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(25.0)
  13. DeleteHitBox(2)
  14. DeleteHitBox(3)
  15. AsyncWait(26.0)
  16. DeleteSwordGlow { fade_time: 2 }
  17. DeleteAllHitBoxes
  18. AsyncWait(42.0)
  19. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  20. AsyncWait(46.0)
  21. Subroutine(0x2a248)

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. Goto(0x9019c168)

SFX

  1. AsyncWait(22.0)
  2. SoundVoiceLow
  3. SoundEffect1(6468)

Other

  1. AsyncWait(22.0)
  2. Rumble { unk1: 17, unk2: 0 }