PM3.6 - Snake - Subaction - AttackAirF
            
            
            
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            Stats
            
                
                    | IASA: | 44 | 
                
                    | Auto Cancel Window: | 1-3, 40-67 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 25 | 
                
                    | Landing Lag (L-Cancel): | 12 | 
                
                    | Hitboxes active: | 20-23 | 
                
                    | Hitbox set 0 hits: | 20 | 
                
                    | Subaction Index: | 0x63 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:20-22
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 20 | 100 | 270 | Normal | Kick | 0 | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 40 | 100 | 361 | Normal | Kick | 5 | 8 | 7 |            | 
                            
                            | 0 | 2 | 15 | 20 | 80 | 300 | Normal | Thud | 0 | 8 | 7 |            | 
                            
                            | 0 | 3 | 15 | 42 | 98 | 37 | Normal | Thud | 10 | 8 | 7 |            | 
                
             
            Frame:23
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 20 | 100 | 270 | Normal | Kick | 0 | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 40 | 100 | 361 | Normal | Kick | 5 | 8 | 7 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.175, unk: 0 }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(21.0)
- SwordGlow(SwordGlow { color: 134, blur_length: 3, point1_bone: 62, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 63, point2_x_offset: 0.0, point2_y_offset: -4.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 63, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(22.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 4.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 62, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 40, size: 4.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 64, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 300, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thud, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 64, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 37, wdsk: 0, kbg: 98, shield_damage: 10, bkb: 42, size: 3.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteHitBox(2)
- DeleteHitBox(3)
- AsyncWait(26.0)
- DeleteSwordGlow { fade_time: 2 }
- DeleteAllHitBoxes
- AsyncWait(42.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(46.0)
- Subroutine(0x2a248)
GFX
            - AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Goto(0x9019c168)
SFX
            - AsyncWait(22.0)
- SoundVoiceLow
- SoundEffect1(6468)
Other
            - AsyncWait(22.0)
- Rumble { unk1: 17, unk2: 0 }