PM3.6 - Snake - Subaction - ItemScrew
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1-20 | 
                
                    | Hitbox set 0 hits: | 1, 3, 5, 7, 9, 11, 13, 15, 17, 19 | 
                
                    | Subaction Index: | 0x148 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-20
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 1 | 80 | 100 | 100 | Normal | Kick | 1.2 | 3 | 2 | 3 |            | 
                            
                            | 0 | 1 | 1 | 80 | 100 | 100 | Normal | Kick | 1.2 | 3 | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 40 | 100 | 130 | Normal | Kick | 1.2 | 3 | 2 | 3 |            | 
                            
                            | 0 | 3 | 1 | 40 | 100 | 130 | Normal | Kick | 1.2 | 3 | 2 | 3 |            | 
                
             
            Scripts
            Main
            - loop 10 times: - Subroutine(External: gameAnimCmd_ScrewCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: -2.0, new_z_offset: 5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: -2.0, new_z_offset: -5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: 5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: -5.2 })
- SyncWait(2.0)
- DeleteAllHitBoxes
 
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 95, bone: 11, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
SFX
            
Other