PM3.6 - Snake - Subaction - AttackHi4
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x5d | 
            
            Scripts
            Main
            - FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: 0 }
- FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: 0 }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(1), Value(2)] }
- AsyncWait(6.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxis) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: 0.35 }
- if ((RandomAccessInt (0x8a1b) Equal scalar(300))) - IntVariableSet { variable: RandomAccessInt (0x8c61), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x8c50), value: RandomAccessFloat (0x7) }
 
- else- if ((RandomAccessInt (0x818e) Equal scalar(300))) - IntVariableSet { variable: RandomAccessInt (0x83d4), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x83c3), value: RandomAccessFloat (0x7) }
 
- else- if ((RandomAccessInt (0x7901) Equal scalar(300))) - IntVariableSet { variable: RandomAccessInt (0x7b47), value: 9001 }
- FloatVariableSet { variable: RandomAccessFloat (0x7b36), value: RandomAccessFloat (0x7) }
 
 
 
- AsyncWait(18.0)
- ArticleRemove(1)
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - SoundEffectStop(105)
- AsyncWait(4.0)
- SoundEffect1(2637)
- SoundEffect1(6396)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }