PM3.6 - Yoshi - Subaction - AttackHi4
            
            
            
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            Stats
            
                
                    | IASA: | 33 | 
                
                    | Partially Intangible: | 4-9 | 
                
                    | Hitboxes active: | 4-9 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x5d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 26 | 101 | 75 | Normal | Kick | 9 | 8 |            | 
                            
                            | 0 | 1 | 16 | 26 | 101 | 75 | Normal | Kick | 9 | 8 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- ChangeHurtBoxStateSpecific { bone: 38, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 75, wdsk: 0, kbg: 101, shield_damage: 0, bkb: 26, size: 5.08, x_offset: 0.0, y_offset: 3.28125, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 75, wdsk: 0, kbg: 101, shield_damage: 0, bkb: 26, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(32.0)
- AllowInterrupts
GFX
            - AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(3.0)
- SoundEffectStop(191)
- Subroutine(0x222ac)
- SoundEffect1(168)
- SoundEffect1(109)
- SoundEffect1(3009)
- SoundEffect1(114)
- SyncWait(1.0)
- SyncWait(3.0)
- SyncWait(1.0)
- SyncWait(4.0)
- SoundEffect1(2968)
Other
            - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 10 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }