PM3.6 - Yoshi - Subaction - GuardOn

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Stats

IASA: None
Partially Intangible: 1-7
Subaction Index: 0x3f

Scripts

Main

  1. ChangeHurtBoxStateSpecific { bone: 38, state: IntangibleFlashing }
  2. ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
  3. AsyncWait(999.0)
  4. loop 2 times:
    1. if (ButtonPress value(3))
      1. EnableInterruptGroup(GroundJump)
      2. CreateInterrupt { interrupt_id: None, action: JumpSquat, requirement: ((LongtermAccessFloat (0x23) GreaterThanOrEqual scalar(0.6))) }
      3. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(0)))
      4. PreviousInterruptAddRequirement(OnGround)
    2. SyncWait(1.0)

GFX

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(100)

    Other