PM3.6 - Yoshi - Subaction - Attack11
            
            
            
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            Stats
            
                
                    | IASA: | 18 | 
                
                    | Partially Intangible: | 3-5 | 
                
                    | Hitboxes active: | 3-5 | 
                
                    | Hitbox set 0 hits: | 3 | 
                
                    | Subaction Index: | 0x48 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-5
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 8 | 38 | 50 | Normal | Kick | 1.2 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 8 | 38 | 60 | Normal | Kick | 1.2 | 3 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- ChangeHurtBoxStateSpecific { bone: 8, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 50, wdsk: 0, kbg: 38, shield_damage: 0, bkb: 8, size: 5.47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 38, shield_damage: 0, bkb: 8, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(17.0)
- AllowInterrupts
GFX
            - AsyncWait(2.0)
- Subroutine(0x9019d080)
SFX
            - AsyncWait(2.0)
- SoundEffect1(3012)
Other
            - AsyncWait(1.0)
- AsyncWait(2.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(12.0)