PM3.6 - Yoshi - Subaction - AttackDash

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Stats

IASA: 42
Partially Intangible: 5-13
Hitboxes active: 10-23
Hitbox set 0 hits: 10
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 15 100 361 Normal Punch 6 6
0 1 11 15 100 361 Normal Punch 6 6

Frames:14-23

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 15 100 361 Normal Punch 5 5
0 1 7 15 100 361 Normal Punch 5 5

Scripts

Main

  1. AsyncWait(4.0)
  2. ChangeHurtBoxStateSpecific { bone: 38, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 43, state: IntangibleFlashing }
  4. AsyncWait(9.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 5.08, x_offset: 0.0, y_offset: 6.287667, z_offset: 9.782217, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 5.47, x_offset: 0.0, y_offset: 6.287667, z_offset: 1.0458833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(4.0)
  8. UnchangeHurtBoxStateSpecific
  9. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
  10. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
  11. SyncWait(10.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(41.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(9.0)
  2. Subroutine(0x222ac)
  3. SoundEffect1(109)
  4. SoundEffect1(3009)
  5. SoundEffect1(114)
  6. SyncWait(1.0)
  7. SyncWait(20.0)
  8. SoundEffect1(2967)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(30.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }