PM3.6 - Samus - Subaction - AttackDash
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
38 |
Hitboxes active: |
7-16 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
22 |
105 |
60 |
Normal |
Kick |
7 |
7 |
|
Frames:10-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
22 |
105 |
60 |
Normal |
Punch |
6 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 22, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 22, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) NotEqual scalar(8)))
- if ((LongtermAccessInt(CostumeID) Equal scalar(7)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -1.0, y_offset: 0.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 25.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: 0.0, y_offset: -0.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(6)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -0.8, y_offset: 0.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.0, scale: 0.7, randomize: None, terminate_with_animation: true })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(5)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: -1.0, y_offset: -0.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.69998336, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 1, bone: 17, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(2862)
- SyncWait(0.0)
- SoundEffect1(2915)
- SyncWait(0.0)
- SoundEffect1(112)
- SyncWait(18.0)
- SoundEffect1(2913)
- SyncWait(7.0)
- SoundEffect1(2911)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }