PM3.6 - Samus - Subaction - CliffJumpSlow2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 |

Stats

IASA: None
Subaction Index: 0xe0

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.6801, unk: 0 }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(14)))
    1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.45), Scalar(1.85), Scalar(0.0), Value(1)] }
    2. FloatVariableSet { variable: RandomAccessFloat (0x407), value: 0.0125 }
    3. FloatVariableSet { variable: RandomAccessFloat (0x408), value: 0.02 }
    4. FloatVariableSet { variable: RandomAccessFloat (0x3fe), value: 0.623 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(2811)

Other