PM3.6 - Samus - Subaction - SpecialLw
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Stats
IASA: |
None |
Subaction Index: |
0x1da |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- if ((InternalConstantInt(PreviousAction) Equal scalar(19)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(20)))
- IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
- else
- IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- Subroutine(0xf610)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- IntVariableSet { variable: LongtermAccessInt (0x43), value: 2 }
- AsyncWait(39.0)
- if (OnGround)
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
- SyncWait(2.0)
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThan scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 5.77 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- else
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThan scalar(0)))
- SyncWait(2.0)
- if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 5.77 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- AsyncWait(43.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- Subroutine(0xf5f0)
- IntVariableSet { variable: LongtermAccessInt (0x43), value: 1 }
- AsyncWait(44.0)
- Subroutine(0xf638)
- IntVariableSet { variable: LongtermAccessInt (0x43), value: 0 }
- AsyncWait(46.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(11.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(44.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }