PM3.6 - Falco - Subaction - SpecialLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1 | 
                
                    | Hitbox set 0 hits: | 1 | 
                
                    | Subaction Index: | 0x39 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:1
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 8 | 110 | 50 | 84 | Electric | Burn | 5 | 5 |            | 
                
             
            Scripts
            Main
            - ControllerUnk02
- DisableMovement(DisableHorizontal)
- ChangeHurtBoxStateAll { state: Normal }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
- SoundEffect1(8109)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 84, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 110, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
GFX
            
SFX
            
Other