PM3.6 - Falco - Subaction - SpecialLw

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Stats

IASA: None
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x39

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 110 50 84 Electric Burn 5 5

Scripts

Main

  1. ControllerUnk02
  2. DisableMovement(DisableHorizontal)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  5. SoundEffect1(8109)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 84, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 110, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
  7. SyncWait(1.0)
  8. DeleteAllHitBoxes
  9. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

      Other