PM3.6 - Luigi - Subaction - SpecialLw

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Stats

IASA: None
Hitboxes active: 6-29, 43-46
Hitbox set 0 hits: 6, 43
Subaction Index: 0x1dd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 50 80 90 Normal MagicZap 5 5
0 1 8 50 80 90 Normal MagicZap 5 5

Frames:43-46

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 50 80 90 Normal Kick 7 6
0 1 12 50 80 90 Normal Kick 7 6
0 2 12 50 80 90 Normal Kick 7 6

Scripts

Main

  1. AsyncWait(5.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. AsyncWait(29.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(42.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.88, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.67, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(1.0)
  12. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  13. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  14. AsyncWait(46.0)
  15. DeleteAllHitBoxes

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(8.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 5, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. AsyncWait(42.0)
  6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(3454)
  3. SyncWait(3.5)
  4. SoundEffect1(3454)
  5. SyncWait(3.5)
  6. SoundEffect1(3455)
  7. SyncWait(3.5)
  8. SoundEffect1(3455)
  9. SyncWait(3.5)
  10. SoundEffect1(3456)
  11. SyncWait(3.5)
  12. SoundEffect1(3456)
  13. SyncWait(3.5)
  14. SoundEffect1(3457)
  15. SyncWait(3.5)
  16. SoundEffect1(3457)
  17. SyncWait(3.5)
  18. SoundEffect1(3458)
  19. SyncWait(9.0)
  20. SoundEffect1(3459)
  21. SoundEffect1(1271)

Other

  1. RumbleLoop { unk1: 3, unk2: 40 }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  5. AsyncWait(6.0)
  6. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  7. AsyncWait(36.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
  9. AsyncWait(64.0)
  10. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  11. UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }