PM3.6 - Luigi - Subaction - LandingFallSpecial_1
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Stats
IASA: |
42 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((LongtermAccessFloat(SpecialLandingLag) Equal scalar(10)))
- ChangeSubactionRestartFrame(LandingFallSpecialM)
- else
- FrameSpeedModifier { multiplier: 1.125, unk: 0 }
GFX
- if ((LongtermAccessFloat(SpecialLandingLag) Equal scalar(10)))
- Goto(LandingHeavy GFX 0x20e98)
- else
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- if ((LongtermAccessFloat(SpecialLandingLag) Equal scalar(10)))
- Goto(LandingHeavy SFX 0xd1a0)
- else
- SoundEffect1(3401)
- AsyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }