PM3.6 - Luigi - Subaction - AttackAirHi
            
            
            
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            Stats
            
                
                    | IASA: | 30 | 
                
                    | Auto Cancel Window: | 1, 16-34 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 15 | 
                
                    | Landing Lag (L-Cancel): | 7 | 
                
                    | Hitboxes active: | 5-9 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x65 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 0 | 100 | 70 | Normal | Kick | 7 | 7 |            | 
                            
                            | 0 | 1 | 13 | 0 | 100 | 70 | Normal | Kick | 7 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 1.46, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.91, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(15.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(29.0)
- AllowInterrupts
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(4.0)
- SoundEffect1(8008)
Other
            - AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }