PM3.6 - Wario - Subaction - AttackAirHi
            
            
            
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            Stats
            
                
                    | IASA: | 31 | 
                
                    | Auto Cancel Window: | 1-5, 31-48 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 20 | 
                
                    | Landing Lag (L-Cancel): | 10 | 
                
                    | Hitboxes active: | 7-9 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x65 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 10 | 115 | 80 | Normal | Kick | 6 | 5 |            | 
                            
                            | 0 | 1 | 9 | 10 | 115 | 80 | Normal | Kick | 6 | 5 |            | 
                
             
            Frames:8-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 45 | 100 | 80 | Slash | Paper | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 45 | 100 | 80 | Slash | Paper | 8 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 458, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 10, size: 4.65, x_offset: -2.0, y_offset: -2.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 428, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 10, size: 4.65, x_offset: 2.25, y_offset: 0.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 5.75, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 5.75, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
            - AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 437, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SoundEffect1(4785)
SFX
            - Goto(0x9019c168)
Other