PM3.6 - Wario - Subaction - ThrowFCharge

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Stats

IASA: None
Subaction Index: 0x4b

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt(StarRemainingTime), value: 7 }
  2. AsyncWait(4.0)
  3. loop 3 times:
    1. loop 7 times:
      1. if (ButtonNotPressed value(0))
        1. ChangeSubactionRestartFrame(ThrowFStrong_1)
      2. SyncWait(1.0)
    2. IntVariableIncrement { variable: LongtermAccessInt(StarRemainingTime) }
  4. AsyncWait(25.0)
  5. ChangeSubactionRestartFrame(ThrowFStrong_1)

GFX

  1. AsyncWait(4.0)
  2. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
    3. SyncWait(2.0)
    4. RemoveFlashEffect
    5. SyncWait(1.0)
    6. FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
    7. SyncWait(2.0)
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 478, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    9. RemoveFlashEffect
    10. SyncWait(1.0)
    11. FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
    12. SyncWait(2.0)
    13. RemoveFlashEffect
    14. SyncWait(1.0)

SFX

  1. SoundEffect1(1886)
  2. SoundEffect1(1936)
  3. SoundEffect1(4789)
  4. SoundEffect1(4789)

Other