PM3.6 - Wario - Subaction - AttackS4S_1
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    47 | 
                
                
                    | Hitboxes active: | 
                    
                    6-13 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    6 | 
                
                
                    | Subaction Index: | 
                    
                    0x58 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-9
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            16 | 
                            30 | 
                            80 | 
                            30 | 
                            Normal | 
                            Kick | 
                            9 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            16 | 
                            30 | 
                            80 | 
                            30 | 
                            Normal | 
                            Kick | 
                            9 | 
                            8 | 
                                        | 
                    
                
             
            Frames:10-13
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            30 | 
                            64 | 
                            30 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            30 | 
                            64 | 
                            30 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(5.0)
 - CreateHitBox(HitBoxArguments { bone_index: 413, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 30, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 30, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(9.0)
 - CreateHitBox(HitBoxArguments { bone_index: 413, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 30, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 30, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(13.0)
 - DeleteAllHitBoxes
 - AsyncWait(46.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(5.0)
 - GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
            SFX
            - SoundEffectStop(105)
 - SoundEffect1(1922)
 - AsyncWait(5.0)
 - SoundEffect1(4892)
 - SoundEffect1(166)
 - AsyncWait(33.0)
 - SoundEffect1(4894)
 - AsyncWait(40.0)
 - SoundEffect1(4894)
 
            Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
 - AsyncWait(5.0)
 - Rumble { unk1: 18, unk2: 0 }
 - AsyncWait(9.0)
 - Rumble { unk1: 17, unk2: 0 }
 - AsyncWait(45.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
 - AsyncWait(52.0)
 - SlopeContourStand { leg_bone_parent: 6 }