PM3.6 - Snake - Subaction - AttackS4S_1
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Stats
IASA: |
39 |
Hitboxes active: |
3-5, 14-16 |
Hitbox set 0 hits: |
3, 14 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
55 |
0 |
50 |
Slash |
Slash |
4 |
4 |
|
0 |
1 |
6 |
55 |
0 |
50 |
Slash |
Slash |
4 |
4 |
|
0 |
2 |
6 |
55 |
0 |
50 |
Slash |
Slash |
4 |
4 |
|
Frames:14-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
30 |
139 |
361 |
Slash |
Slash |
5 |
5 |
|
0 |
1 |
8 |
30 |
139 |
361 |
Slash |
Slash |
5 |
5 |
|
0 |
2 |
8 |
30 |
139 |
361 |
Slash |
Slash |
5 |
5 |
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Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 4.8, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 139, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 139, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 139, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(17.0)
- loop 16 times:
- if (ButtonPress value(0))
- IfStatementOr (BoolIsTrue RandomAccessBool(EnableFastFall))
- ChangeSubactionRestartFrame(AttackS4S2)
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- AsyncWait(38.0)
- AllowInterrupts
- AsyncWait(53.0)
- ArticleRemove(2)
GFX
- AsyncWait(1.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 4, point1_bone: 57, point1_x_offset: 0.0, point1_y_offset: 1.0, point1_z_offset: 0.0, point2_bone: 57, point2_x_offset: 0.0, point2_y_offset: 6.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(18.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- SoundEffect1(6370)
- AsyncWait(13.0)
- SoundEffect1(6370)
- SoundEffect1(6370)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }