PM3.6 - Snake - Subaction - SpecialAirNThrowM

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |

Stats

IASA: 26
Subaction Index: 0x1e6

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0x9), value: 1.1 }
  2. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 1.2 }
  3. AsyncWait(6.0)
  4. Subroutine(0x177e0)
  5. AsyncWait(25.0)
  6. Subroutine(0x2a248)

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(107)
    3. SyncWait(0.0)
    4. SoundEffect1(108)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(6.0)
    3. Rumble { unk1: 27, unk2: 0 }