PM3.6 - Snake - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 1, 44-57
Auto Cancel Lag: 4
Landing Lag: 18
Landing Lag (L-Cancel): 9
Hitboxes active: 3-6, 14-18, 23-26, 33-36
Hitbox set 0 hits: 3, 14, 23, 33
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 50 50 270 Normal Kick 2 3 4
0 1 4 0 50 50 270 Normal Kick 2 3 4
0 2 4 30 0 150 365 Normal Kick 2 3 4
0 3 4 30 0 150 365 Normal Kick 2 3 4

Frames:14-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 50 35 270 Normal Kick 2 3 4
0 1 4 0 50 35 270 Normal Kick 2 3 4
0 2 4 30 0 63 365 Normal Kick 2 3 4
0 3 4 30 0 63 365 Normal Kick 2 3 4

Frames:23-26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 0 50 35 270 Normal Kick 2 3 4
0 1 4 0 50 35 270 Normal Kick 2 3 4
0 2 4 80 0 63 365 Normal Kick 2 3 4
0 3 4 80 0 63 365 Normal Kick 2 3 4

Frames:33-36

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 50 160 270 Normal Kick 5 3 4
0 1 4 50 160 270 Normal Kick 5 3 4
0 2 4 50 125 270 Normal Kick 5 3 4
0 3 4 50 125 270 Normal Kick 5 3 4

Scripts

Main

  1. AsyncWait(1.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(2.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(4.0)
  9. FrameSpeedModifier { multiplier: 1.125, unk: 0 }
  10. DeleteAllHitBoxes
  11. AsyncWait(13.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. SyncWait(5.0)
  17. DeleteAllHitBoxes
  18. AsyncWait(24.0)
  19. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
  20. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  24. SyncWait(4.0)
  25. DeleteAllHitBoxes
  26. AsyncWait(35.0)
  27. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  28. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  29. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  30. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  31. SyncWait(4.0)
  32. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  33. DeleteAllHitBoxes
  34. AsyncWait(46.0)
  35. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  36. AsyncWait(50.0)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(2.0)
  2. SoundVoiceLow
  3. SoundEffect1(6470)
  4. SyncWait(11.0)
  5. SoundEffect1(6470)
  6. SyncWait(11.0)
  7. SoundEffect1(6470)
  8. SyncWait(11.0)
  9. SoundEffect1(6470)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 0, unk2: 0 }
  3. AsyncWait(13.0)
  4. Rumble { unk1: 0, unk2: 0 }
  5. AsyncWait(24.0)
  6. Rumble { unk1: 0, unk2: 0 }
  7. AsyncWait(35.0)
  8. Rumble { unk1: 17, unk2: 0 }