PM3.6 - Snake - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1, 44-57 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 18 | 
                
                    | Landing Lag (L-Cancel): | 9 | 
                
                    | Hitboxes active: | 3-6, 14-18, 23-26, 33-36 | 
                
                    | Hitbox set 0 hits: | 3, 14, 23, 33 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-6
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 0 | 50 | 50 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 0 | 50 | 50 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 30 | 0 | 150 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 30 | 0 | 150 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                
             
            Frames:14-18
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 0 | 50 | 35 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 0 | 50 | 35 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 30 | 0 | 63 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 30 | 0 | 63 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                
             
            Frames:23-26
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 0 | 50 | 35 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 0 | 50 | 35 | 270 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 80 | 0 | 63 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 80 | 0 | 63 | 365 | Normal | Kick | 2 | 3 | 4 |            | 
                
             
            Frames:33-36
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 50 | 160 | 270 | Normal | Kick | 5 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 50 | 160 | 270 | Normal | Kick | 5 | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 50 | 125 | 270 | Normal | Kick | 5 | 3 | 4 |            | 
                            
                            | 0 | 3 | 4 | 50 | 125 | 270 | Normal | Kick | 5 | 3 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 150, shield_damage: 2, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.125, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 30, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 2, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 365, wdsk: 80, kbg: 63, shield_damage: 2, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 160, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -0.94, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 270, wdsk: 0, kbg: 125, shield_damage: 5, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 5.74, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- DeleteAllHitBoxes
- AsyncWait(46.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(50.0)
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
- SyncWait(11.0)
- SoundEffect1(6470)
Other
            - AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(35.0)
- Rumble { unk1: 17, unk2: 0 }