PM3.6 - Lucario - Subaction - AttackAirLw
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    29 | 
                
                
                    | Auto Cancel Window: | 
                    
                    1, 25-32 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    22 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    11 | 
                
                
                    | Hitboxes active: | 
                    
                    4-5, 11-12 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    4, 11 | 
                
                
                    | Subaction Index: | 
                    
                    0x66 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            8 | 
                            20 | 
                            30 | 
                            85 | 
                            Aura | 
                            Aura | 
                            5 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            8 | 
                            20 | 
                            30 | 
                            80 | 
                            Aura | 
                            Aura | 
                            5 | 
                            5 | 
                                        | 
                    
                
             
            Frames:11-12
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            8 | 
                            50 | 
                            110 | 
                            361 | 
                            Aura | 
                            Aura | 
                            5 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            8 | 
                            50 | 
                            110 | 
                            361 | 
                            Aura | 
                            Aura | 
                            5 | 
                            5 | 
                                        | 
                    
                
             
            Scripts
            Main
            - Subroutine(0x230f4)
 - AsyncWait(1.0)
 - ResetVerticalVelocityAndAcceleration(true)
 - ResetVerticalVelocityAndAcceleration(false)
 - AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.4) }
 - BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(3.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 85, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 4.5, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.5, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - AsyncWait(10.0)
 - SoundEffect1(5831)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 75.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - AsyncWait(24.0)
 - DisableMovement2(DisableHorizontal)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(28.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(3.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 80.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
 - Subroutine(0x9019e6a8)
 - Subroutine(0x23a68)
 
            SFX
            - AsyncWait(3.0)
 - SoundEffect1(5831)
 - Goto(0x9019c168)
 
            Other
            - AsyncWait(3.0)
 - Rumble { unk1: 16, unk2: 0 }
 - AsyncWait(10.0)
 - Rumble { unk1: 16, unk2: 0 }