PM3.6 - Ness - Subaction - AttackAirLw
            
            
            
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            Stats
            
                
                    | IASA: | 38 | 
                
                    | Auto Cancel Window: | 1-4, 36-47 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 20 | 
                
                    | Landing Lag (L-Cancel): | 10 | 
                
                    | Hitboxes active: | 5-13 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x66 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 20 | 100 | 270 | Normal | Punch | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 40 | 90 | 270 | Normal | Punch | 8 | 7 |            | 
                
             
            Frames:8-13
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 10 | 80 | 270 | Normal | Punch | 8 | 7 |            | 
                            
                            | 0 | 1 | 14 | 20 | 80 | 270 | Normal | Punch | 8 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 5.3257, x_offset: 0.78, y_offset: 0.78, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 5.3257, x_offset: 0.78, y_offset: 0.78, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 10, size: 5.3257, x_offset: 0.78, y_offset: 0.78, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 5.3257, x_offset: 0.78, y_offset: 0.78, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(37.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Goto(0x9019c168)
SFX
            - Subroutine(0x214c4)
- AsyncWait(4.0)
- SoundEffect1(55)
- Rumble { unk1: 18, unk2: 0 }
Other
            - Subroutine(0x22914)