PM3.6 - Ness - Subaction - AttackS3Hi
            
            
            
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            Stats
            
                
                    | IASA: | 28 | 
                
                    | Hitboxes active: | 7-11 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x4f | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 10 | 100 | 34 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 1 | 12 | 10 | 100 | 34 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 2 | 12 | 10 | 100 | 34 | Normal | Kick | 7 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 34, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.9874, x_offset: 0.0, y_offset: 0.663, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 34, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.91, x_offset: 0.0, y_offset: 2.769, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 34, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.91, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- AllowInterrupts
GFX
            
SFX
            - AsyncWait(6.0)
- SoundEffect1(54)
Other
            - SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(17.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }