PM3.6 - Lucas - Subaction - AttackS3Hi
            
            
            
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            Stats
            
                
                    | IASA: | 29 | 
                
                    | Hitboxes active: | 6-9 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x4f | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-9
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 20 | 100 | 361 | Normal | Punch | true | 6 | 5 |            | 
                            
                            | 0 | 1 | 9 | 20 | 100 | 361 | Normal | Punch | true | 6 | 5 |            | 
                            
                            | 0 | 2 | 11 | 16 | 100 | 361 | Electric | MagicZap | true | 6 | 6 |            | 
                            
                            | 0 | 3 | 11 | 12 | 100 | 361 | Electric | MagicZap | false | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 12, size: 3.28, x_offset: -7.52, y_offset: -1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 16, size: 3.28, x_offset: -4.23, y_offset: -0.94, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 2.87, x_offset: 2.82, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 20, x_offset: 12.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -50.0, scale: 0.8, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(5.0)
- SoundEffect1(5132)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }