PM3.6 - Lucas - Subaction - AppealLw

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

  1. AsyncWait(2.0)
  2. if (ButtonPress value(0))
    1. ChangeSubactionRestartFrame(WessDance)

GFX

  1. if (BoolIsTrue RandomAccessBool (0x6b))
    1. AsyncWait(4.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 129, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. AsyncWait(38.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  2. else
    1. AsyncWait(4.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 1, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    3. AsyncWait(32.0)
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
    5. AsyncWait(38.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })

SFX

  1. SoundEffect1(2084)
  2. AsyncWait(4.0)
  3. SyncWait(32.0)
  4. SoundEffect1(5132)
  5. SoundEffect1(109)
  6. SyncWait(9.0)
  7. SoundEffect1(5132)
  8. SoundEffect1(109)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(42.0)
  4. Rumble { unk1: 0, unk2: 0 }