PM3.6 - Lucas - Subaction - AppealHi

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(39.0)
  2. if (ButtonHeld value(6))
    1. CreateInterrupt { interrupt_id: None, action: SlipWait, requirement: (OnGround) }

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(16.0)
  4. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(27.0)
  6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(2082)
  3. SoundEffect1(163)
  4. SyncWait(17.0)
  5. SoundEffect1(161)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(3.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  4. AsyncWait(26.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
  6. AsyncWait(27.0)
  7. Rumble { unk1: 0, unk2: 0 }