PM3.6 - Link - Subaction - AppealHi

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Stats

IASA: 105
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(104.0)
  2. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(10.0)
  3. SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  4. AsyncWait(12.0)
  5. DeleteSwordGlow { fade_time: 1 }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 39, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. AsyncWait(24.0)
  8. SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  9. AsyncWait(36.0)
  10. DeleteSwordGlow { fade_time: 1 }
  11. AsyncWait(61.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 39, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(496)
  3. SyncWait(16.0)
  4. SoundEffect1(496)
  5. SyncWait(25.0)
  6. SoundEffect1(497)
  7. SyncWait(10.0)
  8. SoundEffect1(497)
  9. SyncWait(21.0)
  10. SoundEffect1(540)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(11.0)
  3. Rumble { unk1: 0, unk2: 5 }
  4. AsyncWait(32.0)
  5. Rumble { unk1: 0, unk2: 5 }
  6. AsyncWait(85.0)
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  8. AsyncWait(104.0)
  9. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }