PM3.6 - Link - Subaction - OcarinaEndR

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Stats

IASA: None
Subaction Index: 0x1d

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x6e) }

GFX

    SFX

    1. AsyncWait(7.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(196624), Bool(true), Bool(true)] }

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    4. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
    5. AsyncWait(8.0)
    6. ItemVisibility(true)
    7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
    8. if (not(HoldingItem))
      1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }