PM3.6 - Link - Subaction - AttackAirLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
Stats
IASA: |
80 |
Auto Cancel Window: |
1-12, 65-90 |
Auto Cancel Lag: |
4 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Hitboxes active: |
13-64 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:13-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
50 |
80 |
65 |
Slash |
Slash |
11 |
10 |
|
0 |
1 |
20 |
40 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
0 |
2 |
20 |
40 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
Frames:16-64
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
50 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
0 |
1 |
19 |
40 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
0 |
2 |
19 |
40 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
Scripts
Main
- AsyncWait(12.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x40) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.91, x_offset: 2.54, y_offset: 4.1, z_offset: 0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 2.54, y_offset: 7.03, z_offset: 0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 2.34, x_offset: 2.54, y_offset: 9.8, z_offset: 0.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 19 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 19 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 19 }
- AsyncWait(64.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: LongtermAccessBool (0x40) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(79.0)
- AllowInterrupts
GFX
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 39, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 1, blur_length: 3, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
SFX
- AsyncWait(12.0)
- SoundEffect1(494)
- SoundEffect1(582)
- Goto(0x9019c168)
Other
- AsyncWait(7.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- ItemVisibility(false)
- AsyncWait(12.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(74.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ItemVisibility(true)