PM3.6 - Olimar - Subaction - AttackAirLw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 |

Stats

IASA: 44
Auto Cancel Window: 1-5, 41-56
Auto Cancel Lag: 4
Landing Lag: 25
Landing Lag (L-Cancel): 12
Subaction Index: 0x66

Scripts

Main

  1. if ((LongtermAccessInt (0x5e) Equal scalar(1)))
    1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  2. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(5.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. AsyncWait(12.0)
  7. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  8. AsyncWait(21.0)
  9. FrameSpeedModifier { multiplier: 0.6875, unk: 0 }
  10. AsyncWait(25.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  12. AsyncWait(34.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(36.0)
  15. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(14.0)
  2. SoundEffect1(55)

Other

  1. ItemVisibility(false)
  2. AsyncWait(14.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(39.0)
  5. ItemVisibility(true)