PM3.6 - Olimar - Subaction - DownBoundD

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Stats

IASA: None
Subaction Index: 0xb3

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. SoundEffectStop(68)
    2. SoundEffectStop(69)
    3. SoundEffectStop(70)
    4. AsyncWait(1.0)
    5. SoundEffectOther2(94)

    Other

    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    2. ScreenShake { magnitude: 1 }
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(20.0)
    5. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }