PM3.6 - Olimar - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 0 }
  2. Goto(0x9019f6e8)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(9.0)
  4. EnableInterrupt(10009)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(5067)
  3. SyncWait(9.0)
  4. SoundEffect2(5118)
  5. SyncWait(5.0)
  6. SoundEffect2(5116)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. Rumble { unk1: 21, unk2: 0 }
  3. AsyncWait(3.0)
  4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
  5. AsyncWait(11.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }