PM3.6 - Olimar - Subaction - AttackAirHi

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Stats

IASA: None
Auto Cancel Window: 1-5
Auto Cancel Lag: 4
Landing Lag: 20
Landing Lag (L-Cancel): 10
Subaction Index: 0x65

Scripts

Main

  1. if ((LongtermAccessInt (0x5e) Equal scalar(1)))
    1. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
    2. BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
  2. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(5.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. AsyncWait(6.0)
  7. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  8. AsyncWait(21.0)
  9. if (BoolIsTrue LongtermAccessBool (0x73))
    1. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  10. AsyncWait(25.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  12. AsyncWait(37.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AllowInterrupts

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(54)

Other

  1. ItemVisibility(false)
  2. AsyncWait(8.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(33.0)
  5. ItemVisibility(true)