PM3.6 - Link - Subaction - AttackAirHi
            
            
            
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            Stats
            
                
                    | IASA: | 57 | 
                
                    | Auto Cancel Window: | 1-4, 50-64 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 28 | 
                
                    | Landing Lag (L-Cancel): | 14 | 
                
                    | Hitboxes active: | 5-49 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x65 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 25 | 85 | 80 | Slash | Slash | 9 | 8 |            | 
                            
                            | 0 | 1 | 16 | 25 | 85 | 80 | Slash | Slash | 9 | 8 |            | 
                            
                            | 0 | 2 | 16 | 25 | 85 | 80 | Slash | Slash | 9 | 8 |            | 
                
             
            Frames:8-49
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 25 | 85 | 80 | Slash | Slash | 7 | 6 |            | 
                            
                            | 0 | 1 | 12 | 25 | 85 | 80 | Slash | Slash | 7 | 6 |            | 
                            
                            | 0 | 2 | 12 | 25 | 85 | 80 | Slash | Slash | 7 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 1.91, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 25, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 12 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 12 }
- AsyncWait(49.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(56.0)
- AllowInterrupts
GFX
            - AsyncWait(2.0)
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 39, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 1, blur_length: 3, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(50.0)
- DeleteSwordGlow { fade_time: 4 }
SFX
            - AsyncWait(4.0)
- SoundEffect1(494)
- Goto(0x9019c168)
Other
            - AsyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(4.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(58.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }